After I was informed about the existence of ClutterGstVideoSink, I quickly modified my super-video application to make it use that. But as soon as i did that, i stopped getting even the static image. After careful analysis for days, I figured that I was supposed to call gst_bus_add_signal_watch() on the pipeline bus since ClutterGstVideoSink uses messages on the bus combined with signal handlers to render the frames in the application thread. This is obviously a 'dirty' hack; a hack because gst elements are supposed to do all the media processing in the pipeline thread, dirty because gst bus is not meant for media transport. After this realization, I had been working on it from time to time. First I tried to make the actual rendering happen in the gst pipeline thread by using the clutter's thread safety primitives and that worked quite nicely in the end except for one minor problem: The call to clutters rendering thread blocks if it happens after the clutter main loop has b