Showing posts from 2021

zbus and Implementing Async Rust API

zbus As many of the readers already know, for the past (almost) 2 years, I've been developing a Rust-crate for D-Bus, called zbus . With this being my first big Rust project to start from scratch done almost entirely in my spare time, the progress was rather slow for many months. My perfectionism didn't help much with the progress either but also the fact that implementing a Serde API for the D-Bus format was quite challenging. Then along came my old friend and ex-colleague, Marc-André Lureau who sped up the progress 10 times and soon after we had the 1.0 release of zbus. While my original plan (perfectionism again) was for the API to be primarily async, with the synchronous API mostly just a wrapper around it, it was Marc-Andre who ended up doing most of the work and coming up with nice high-level API and his use case was primarily synchronous so we decided to go with synchronous API first. I still believe that was the right thing to do, since neither of us were fam